I created a fake ping-pong delay in which the signal is fed through two delays, one panned to the left, and one panned to the right. This way is more practical than the real ping-pong delay in the previous template in that it requires fewer devices and doesn't lose quality in a feedback loop. I use this a lot in my music.

This way is still a bit complicated because the delays must be set to 100% wet, so that they can be panned separately from the dry signal. Therefore, the logic behind the signal splitting and merging can be hard to follow.

The signal was split into three: two go into delays, and one is the dry signal for output. The first delay is at twice the length of the second one (in this case, 2 beats). The first delay is split into two: one for the output, and one for the second delay. The second delay receives the dry signal and the first delay signal. It is at half the length of the first delay (in this case, 1 beat). The second delay serves to fill the spaces in between the delays of the first delay. It goes into the minimixer, where the delays are panned in opposite directions and the dry stays in the center. The wet level in controlled in the minimixer.

Descriptions of each device are found in their names. You can view the full name by hovering the pointer over the name of the device.

The arp was adapted from a track that I made that was lost when my computer died. I may develop it into an Audiotool track.

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  • Cool! I think I saw Infyuthsion did a tutorial on this but I'll dig this later again... Thanks for the template!