Trailer sound design for Horror Game "3FPS"

Not coming soon, but still coming.

And yes, I did use Timestopper's break, sans drums and half speed.

And no, that's not me in the cover.

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  • it sounds like its being recorded through a camera and the footage itself gets glitched by either the camera breaking or some sort

    but ive done some coding in my day lel

    if you need some help, id be willing to help you out

  • cuming soon

  • @Aringrey Contrary to your knowledge, most people do NOT, in fact, know what I look like.

  • We know what you look like bro

  • @Laidux (hiatus soon) SOMA is very story driven, and while there is a story to this, it's on equal level with actual gameplay, instead of being the main focus.

  • I swear this better be better than the silent hill series

    With music this great

    It's sure to be better than any of the Silent Hills

  • Would you look at that, with the click of a button, my inspirations flows right back.

    This is pretty amazing dude, I can't wait to see the trailer for the game! (Although I may not play it)

    This gives me a bit of nostalgia in the direction I wanted to head with music.

    I really want to incorporate cinematic elements into my music to ad a more engaging effect, you know?

  • oooooo. What coding language?

  • @humasigno (surfactant) Yes and no. It's more of a game mechanic, but it can be seen as an aesthetic choice in today's gaming world. Once the trailer is done, which will be when we're somewhat into production, it should be fairly clear what I mean.

  • so this game relies on aesthetics and not jumpscares?

  • Trust me, once we get into full production mode for the game, it's gonna be some major shit. You thought every horror game relied on jumpscares and fast reactions? Nah fam, this shit makes you run nearly blind and makes you listen and plan.

  • This is good. I wanna see the game now.

  • thoroughly spooked tho

  • eyyyyyyyyyy

  • is that you in the cover?