Idea
The shuffle feature on the Rasselbock device isn't quite enough. We need a way to make patterned playback on audio that is exactly how we want it.
Features
Sampling
The device takes a sample of the incoming audio signal. A setting on the device (sample length) can be set to either a duration in seconds or a duration in bars, after this duration is when the currently-recorded sample is cutoff and then processed according to the other settings and the mathematics involved. If another setting (auto-end) is turned on, the sample duration would be automatically cut short whenever the incoming audio signal becomes quiet before the end of the specified duration. While playing the processed data via its audio output, the device records the next sample of the incoming audio signal so as to avoid a gap in the output data. More settings would be involved, I am certain.
Graph
The graph portion of the device can be used to model the playback-over-time for each recorded sample, with the Y-axis being percentage-complete and the X-axis being the percentage of time's progression between the start and stop of the sample. By default, the graph would be a straight-diagonal line extending between (0,0) and (100,100). There will be a few editing tools for people to use to have full control over what the graph looks like.
Bypass
Of course every effect must have a bypass feature. So why not this?
Graph patterns
The device should be able to hold 8 graph presets minimum as "patterns", which can be animated by using the timeline. This would make it more versatile, so that people don't have to have multiple playback devices connected to just one synth/audio track device/drum/etc.
Issues
Nothing is without its issues. One issue that this device certainly has is that for its entire sampling duration it is completely silent unless it already holds a recorded sample of its input. Another issue is that it could be hard to use without creating really garbage-y audio, so perhaps it could have a learning curve steeper than the curves you can make on its graph. This could also take a while to create, maybe less if existing mechanics can be easily baked into it.
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