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Synths plugged into other synths can't be heard when transport is stopped

Jordi Moragues · started 2019-03-23 01:14 · updated 2019-03-23 02:29

When plugging a synth's audio output into the audio input of another synth, the synth acting as sound processor needs to receive a note to process and pass its audio input to its output. This behaviour causes that when the transport is stopped, the first synth can't be heard when played, because the second synth isn't playing any note. It would be practical, especially when doing sound design, that there was a way for the audio of the first synth to come through the second synth even when the transport is stopped.

Comments (5)

2019-03-23 02:26 · 2019-03-23

Doesn't this depend on how the second synth works? A Pulverisateur for example cannot output a sound as long as there is no note playing because the ADSRs are all zero which I consider correct behavior.

2019-03-23 02:29 · 2019-03-23

If both synths shall be played in sync, you can connect them to a NoteSplitter and play notes on this to trigger both. But I guess this is not your use case.

2019-03-23 22:15 · 2019-03-23

Yes, that's right. And that's the problem. Because the transport is stopped, no note is sent from the timeline to the second synth. Therefore the first synth can't be heard when played directly (piano roll, soft keyboard, etc.) Technically is correct, but it makes difficult to listen to the complete sound (first synth going through the second).

2019-03-23 22:22 · 2019-03-23

Thanks for the tip! Yes, you can play a Note Splitter through its software/computer keyboard and drive any synth connected to its outputs. But it's still a workaround (extra device, connections, etc.) I guess that the best solution would be to decouple the software keyboard from a specific synth and make it able to play more than one synth at a time, perhaps by an explicit choice or by following the selection.