HOW TO HEAVY SIDECHAIN KICKS - [STEPS]

  • 2
  • 9

get ready for this long ahh yap sesh

NOTICES BEFORE STARTING:

-You will not need a Centroid input for the kick.

-There will be TWO crossfaders needed for this, so don't get confused!

-I tried to make this as straightforward as possible, so if you get lost, invite me to your track and I will do it for you :)

STEPS:

-Make your kick pattern (duh...)

-Choose to mix your kick now or save it for later. (This may change the waveform of your kick, therefore changing the way your kick sidechains.)

-Add a Splitter and route your kick (or last of the effect chain) to it. (Know that you will only use TWO of these outputs, so ditch the last one.)

-Add a Gravity.

-Route the first Splitter output to the SIDECHAIN input of the Gravity.

-Route the Centroid AUX 1 output to the NON-SIDECHAIN input of the Gravity. (If you have more than one Centroid, add a Merger and route the Centroids' AUX 1 inputs to that. Then send it to the Gravity input.)

-Change the settings of the Gravity to your liking.

-Add a Crossfader. This will be referenced to as "CF 1."

-Route the output of the Gravity to CF 1, input A.

-If you chose to mix your kick later, do it now.

IF YOU CHOSE TO MIX IT LATER:

-Route the second Splitter output to the effect chain, then route the last effect to CF 1, input B.

IF YOU CHOSE TO MIX IT BEFORE:

-Route the second Splitter output straight to CF 1, input B.

BACK TO STEPS:

-Adjust the volume of your kick to your liking, using the fader on CF 1. Never bring it on the left side of the fader! Always have at some point to the right of the middle.

-Add another Crossfader, we will be referring to this as "CF 2".

-Route CF 1 output to CF 2, input A.

-Route the Centroid AUX 2 output to CF 2, input B. (If you have more than one Centroid, add a Merger and route the Centroids' AUX 2 inputs to that. Then send it to the CF 2's input B.)

-Mix your track the rest of the way.

-Link CF 2 output to first of effect chain or straight to StereoOutput.

-(IMPORTANT) ON YOUR CENTROID MIXER SLOTS, TURN UP AUX 1 ALL THE WAY FOR SIDECHAIN, OR AUX 2 ALL THE WAY FOR NO SIDECHAIN.

And you're done! A heavy sidechain that gets the job done.

Create an account or to write a comment.

  • hey im still confused, may you help me? i have invited you

    • okay thanks just log on whenever I'm doing it right now, I'm like the biggest newbie ever I never learned anything of mixing or mastering lol so please bear with me

    • fs, i have a slightly new way of doing it that only gets rid of one srep

  • I just make a centroid for all my stuff I wish to be sidechained and put that through a gravity and then put the kick through a splitter and put it in the sidechain. Usually that is just fine, sometimes I might put in an additional sidechain for the bass.

    • basically what i've done here but using a centroid instead of the aux ports

  • That has to be one of the most complicated and convoluted ways to setup sidechain compression.

    If it works for you, great, but honestly you can do this much simpler and get the exact same result.

    • More gravity's doesn't mean more complex.

      What you're suggesting (which seems to be parallel sidechain compression for some reason) you don't need two crossfaders, or the centroid aux.

      issues with your method:

      You have to manually turn up every aux send on the centroid(s) to dial in the compression.

      You therefore lose all aux buss uses.

      One compression setting on everything = no customisablity for sounds that might not need as long a release, or want a longer attack time, etc.

      The kick disappears if aux2 is turned to 100% and aux1 is turned to 0% because you didn't route the kick into the mix in parallel to all of the compression

      You duplicate the entire signal (bar the kick) in order to do some parallel compression with a sidechain trigger which means if you have both aux's at 100% you get a small amount of compression in comparison to the overall signal and the kick is still going to be a bit lost in there.

      To do what I think you want to do, but cleaner:

      Gravity on the centroid output

      Split the kick signal and send one to the sidechain input.

      Add some kind of mixer after the gravity.

      Send a kick signal into the mixer and then adjust the blend of kick:track and the compressor settings to taste.

      It's all very dirty, but it does the job.

      If you want the parallel processing:

      Do as above

      Add a splitter post-centroid, pre-gravity

      Send the second signal from this splitter into the post-gravity mixer and adjust level to taste.

      The parallel stuf doesn't make a lot of sense though - if you want to reduce the amount of ducking that happens, bring up the threshold and lower the ratio; don't mix in an uncompressed signal.

    • wait how is that simpler the project's gonna have like 10 different gravitys

    • Feed the kick signal into centroid as normal.

      Create a new signal, perhaps another kick, or even just a beep (call it SC), and split that as you suggest, but this time you'll need multiple splitters to be able to get as many copies of the signal as you desire.

      Place a gravity on each instrument that you want sidechain compressed.

      Route SC into the sidechain input of these compressors.

      This allows you to tailor the SC signal without affecting the kick sound, and allows you to individually adjust the compression being applied to each instrument rather than having one blanket compressor being applied to the whole mix.