What exactly is the difference between the "Inverse Audio" and "Reverse Audio" items on the audio region context menu? Both seem to produce the same result.
In case you guys are interested: André just explained this to me. The functions change the curve connecting audio events for non-linear playback. "Reverse Audio" is flipping the events around the vertical axis while "Inverse" is flipping them around the horizontal axis.
Inversing the audio takes the low Frequencies and High Frequencies and switches them. So when Inversing, It can produce an edgy feel to your Sample and if used right, it can create a pretty nice overlay. Reversing the audio simply makes the audio track play backward. Inversing the track and changing the Low, Mid, and Hi ranges does make the track sound very different, so give it a try and see how you like it.
@SirSplash
??? most samples have a completely different frequency distribution over time. Think of vocals, pianos, hi hats, kicks, sound effects or all kinds of different loops. Also, a change in the frequency domain doesn't imply a change in the time domain. I wonder if you guys have even tried these functions before commenting. Both just -play the sample backwards-.
Probably because most samples have the high freq going in the beginning and then the low freq tapering out at the end so when you inverse it it sounds backwards.
In case you guys are interested: André just explained this to me. The functions change the curve connecting audio events for non-linear playback. "Reverse Audio" is flipping the events around the vertical axis while "Inverse" is flipping them around the horizontal axis.