Approximating a normal curve with 40 sdetune. It's like a flanger on an impulse, where the flanger is a impulse response consisting of 41 evenly spaced impulses with relative volumes:
1, 40, 780, 9880, 91390, 658008, 3838380, 18643560, 76904685, 273438880, 847660528, 2311801440, 5586853480, 12033222880, 23206929840, 40225345056, 62852101650, 88732378800, 113380261800, 131282408400, 137846528820, 131282408400, 113380261800, 88732378800, 62852101650, 40225345056, 23206929840, 12033222880, 5586853480, 2311801440, 847660528, 273438880, 76904685, 18643560, 3838380, 658008, 91390, 9880, 780, 40, 1
, also known as line 41 of Pascal's Triangle.
WoW I never thought I would listen to the music of this n! / k! (n-k)!
And on the other hand I discovered that I have not the slightest idea of "What the SDetune does with the input signal"
Earlier this quarter, I implemented a recursive Pascal's triangle solver with memorization (give it an index in the triangle and it will recursively calculate the value that goes there). That doesn't pertain to the track, but I thought it was cool.
Yeah, but an inverse of a function isn't that function :P I don't think it's possible to do FT in Audiotool... not sure idk lol, unless you bandpass a lot or something
oh that track just uses additive synthesis, which is adding harmonics that converges to a square wave, but it didn't involve any sort of fourier x-form
WoW I never thought I would listen to the music of this n! / k! (n-k)! And on the other hand I discovered that I have not the slightest idea of "What the SDetune does with the input signal"
"edm takes no talent"
Earlier this quarter, I implemented a recursive Pascal's triangle solver with memorization (give it an index in the triangle and it will recursively calculate the value that goes there). That doesn't pertain to the track, but I thought it was cool.
How does you know this grand master-san
nerd
Yo - make a track using Fourier transform concepts lel