Featured Artist 47

CGMan

Robin B.

CGMan's Drum and Bass and Neurofunk tracks are legendary on Audiotool. It's just all there, in the right place. It feels as if a soul has been breathed into a huge army of dystopian mega-machines. Always somber, mechanical, yet funky and always on the edge of mixing perfection, everyone of his tracks is an institution in its field. From our point of view a well deserved top vote.

Interview

Robin B. Place: Altusried, Bavaria, Germany Age: 20 Profession: Kempten University of Applied Sciences

Musical Style
Of course this changes depending on my mood, but it's usually fast, bassy, experimental, tense, a bit empty, sometimes uncanny. I love the Dead Space game series and sometimes I try to transport these eerie feelings in my music, usually unconsciously. Maybe you felt like there's something missing in my tracks. This is often intended. The reason is difficult to describe. I like this feeling of something strange happening. The absence of the expected consequence of something. A good example is "Silent Anomalies". In case it shows itself, it can still be strange. It's there, you can see it, but it's not normal. You don't want to touch it by any means. Like rotten food. Haha I feel insane now as I write it, but you probably know what I mean. These feelings are so interesting to me as they always make my flesh crawl. It's pretty much the opposite of a love song. I love subtle melodies in tracks mixed with "breathed" sounds and short samples, so that's what I often want. Some tracks by other artists have short pieces repeated over and over, they can sound equally great.
Musical Background
I tried to play contrabass once but stopped. I never wanted to commit myself to one specific instrument. Sometimes I grab my keyboard and try to play songs I remember from movies or games, or just for fun. I can't play chords and melody at the same time, though. Middle eastern and Chinese instruments are very interesting to me as they look and sound different to what I'm used to. I'm really fascinated by the idea of sounds one never heard before, not melodies. Yes, melodies help, but for me these are "just" 12 different notes in different octaves in different orders, with little freedom. You'll probably notice that when listening to my tracks. Some of them need more melodic elements. If you listen to tracks like "Non Human" by Phace & Misanthrop you'll notice that there is a subtle melody in it. That's one of my goals.
Started making music
I started with a demo of the "MAGIX Music Maker" at my aunt's computer. They all went to a party and I had to stay home. It wasn't that bad. I was 11 or 12 years old.
On Audiotool
Yes, Google. I can't remember the search string exactly but it was something like "make music online". I knew it theoretically was possible. Audiotool says it was 4 years ago, but for me it was at least 5. I did not expect a whole working studio :)
Message to the community
Don't be afraid of messing your track up while editing it. I am afraid and it does not help. It's probably better to just export parts as samples and use these. You'll treat them differently. You won't see them as a huge and complicated network of devices anymore, but a simple sample. I don't do that so you can see how I did it. I don't like the idea of a huge flat sample base either. You can go even further and work in iterations, but this is experimental and not tested yet. I'll try it out.
Message to the Audiotool Team
Thank you for this amazing and completely free application and website. There is no better way to show people what is possible with music and the web and what it's about.
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