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This piece is played out like a short story. In the beginning, we hear the boss’ footsteps as he approaches. The player starts to prepare as the boss stomps forward, and sends out a morse code signal: SOS. The battle starts with the player hiding, cautious, attacking but never showing their face for too long. It’s tense on both sides, until suddenly, the boss, enraged, spots them. The fight gets heated now and slowly, the player is exhausted and running out of weapons. Despite their desperate struggle, their body gives up on them and everything slowly fades away. This is conveyed with a mix of audiotracks, presets, and a custom audio file.

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