Disclaimer for the game: If the game DOES get released, it will be a downloadable ROM[Read Only Memory] file for SEGA Genesis/Megadrive(and will probably be a Lock-On combo between Sonic's story and Megaman's story), so as an idea, any glitches in the game[listed below]Are seen as intentional.
-Graphical glitches
-Audible glitches[YM2612+SN790]
-Sample[DAC] corruptions
-Zips
-Crashes
-Resets
-Gameswaps
-Oversights
-Lag
-Address errors/Lock ups[Illegal instruction, line emulator, etc.]
Oh yeah, when I make the game, the Debug mode will be fully customizable, with not only some tests for the horizontal interrupts, entire zones with every object in each normally playable zones, but VRAM tests, tile visualizers, Palette editors, and so much more, hopefully once I learn how.
Also a revival AND an alternative to the big collab version of this that was SUPPOSED to feature
@Dylan6000 Vaynight
but ended up never seeing the light of day due to my own situation with the computer malfunctions, being softlocked, etc.
And as much as I want to Collab with Dylan again for old time's sake, It would probably be too much for me and him since we both have a lot of stuff to work on.