The complementary counter-melody at
01:00
could stick out a bit more, honestly could probably do well in a different timbre, or an octave higher. The placement isn't necessarily bad, but it needs more breathing room. Imo the kicks do not need to be that loud. Overall the track mixing is very dense in a narrow space. I like myself a more low-passed sound, but the elements could be a bit clearer if you put them into the high-end more (clap, pads and such) (1)
That being said, the pads are a bit muddy in the mid-range. Could stand out more if they were a bit brighter in the mix. What could also help is making them more stereo via the pan effect. You could also try to mid-side EQ the pads and even the overall mix. I like it otherwise, the melodies have a point and work nicely. Chill atmosphere and the track doesn't get boring.
Really interesting style you got here, very arcade synthy trap. only issue i do see is obviously some clipping with kicks/drums and maybe the harshness of the main melodies carrying the flow if a little less release was applied they might fit better (again all preferences... cool work)
i think the arrangement was done well and i rlly like what the track's doing melodically!!
but the mix is pretty flat and the kick cuts awkwardly through the whole thing like a sledgehammer. it's hard clipping in an unsatisfying way. it's also a very narrow mix. since those two space synths fill up most of the frequency space, try widening them up a bit with the detune shift knob, or a separate layer of stereo delay or reverb (mixed to taste)
i love this already but here are a few suggestions:
00:18
i do think could have a smoother transition, the drums do clip a little which does bother me a bit but not significantly. i would go for an air-ier drum if that's a way to describe it!
apart from that I love the choice of synths and arrangment!