I figured out how the pitch shifting works for the Quasar
So when it slopes up the pitch goes down and vice versa.
But how to control the pitch is based on how steep the slope actually is and not the just the positioning of the point its both the slope and positioning of the point.
works similarly with pulsar! or really any delay effect. it's a cool concept if you think about it; as you increase the delay over time, you're making it play fewer seconds per second and thus the pitch decreases (slower->lower pitch). if you decrease the delay over time, it's playing more seconds per second and the pitch increases. you can figure out the change in pitch by calculating the ratio (change in delay)/(change in time)
for example if you change the delay from 500ms -> 0ms in 1/2 a second (=500ms) then the pitch will go up an octave. if you do the reverse, it will go down an octave. ratio of 3/2 is a fifth, 5/4 is a major third, 9/8 is a ninth, and so on. when you add automation curves it gets wacky! i don't know the equations for the curves but if i did we could figure out what they do too! :)