3674 Hz seems to be the end result.

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About this experiment:

"I Am Sitting in a Room" is one of Alvin Lucier's work. The first recording was in 1969 in MA, US. It is a sequence of audio where Lucier recorded his own voice and play it back in a room while recording the playback. This is done repeatedly until voice is unintelligible and what left was the resonance of the room.

In Audiotool, this can be achieved by making a feedback loop. The set up includes a set of merger and splitter, 12 Delays, a Reverb and a Compressor.

The Splitter and Merger makes the feedback loop possible.

My recording lasted a little over 10 bars. The length of all Delays were 1/8 and the step for all delays were 7 steps.

Total number of steps = 7*12 = 84

Number of delayed bars = 84 / 8 = 10.5; which is a little over the duration of my speech.

At the end of the delay chain, there lies a Reverb plugin and a Compressor.

At first, the Reverb roomsize was around 73ms long, and its destruction wasn't as appealing as the current room size.

The Compressor prevents the feedback from gaining too loud.

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  • I do not want to know

  • Why does this turn me on

  • but not like... the white noise random, random sequences, u get me

  • well, not "music"... just randomly generated audios

  • lol yeah man, I automate the process too. I've had many ideas about signal flows in Audiotool lately. I'm planning on making an AND/OR gate later on, for generative randomized music

  • lol u did sitting in a room

  • That's a cool technique :)

  • This experiment has captured my imagination: It could do with a synthesizer, then create a sample with this by controlling the volume and use it on another track.

    I'm not sure, but I think something like that happens in this track:

    What you think?

  • Cool!

  • WoW This is very interesting!!!

  • love ur experiments

  • thanks poly

  • @Prodigy_14 you basically click File > Import Sample... I'm pretty sure it's easy to spot (and continue to figure out) from there.

  • dude this is really cool

  • Yo is this really you speaking? If it is, how were you able to input vocals on the track?