OpenGL saved this track. This remaster would not have been possible without the new engine.
Fixed the overly-compressed sound, and boosted the sub a bit.
If I play it on my bass boosted earbuds, it's quite prominent. Otherwise, it's just dominated by sub, and I don't want that. Plus, it's not bass-focused. Not to mention the takeaway from the volume that a bunch of sub would do. It'd be too over-compressed, and this track is already heavily compressed.
If this track places anywhere on the top 10 tracks for Audiotool Day, I will give the stems for this track. Only the crucial ones though, like the chords and growls. None of the samples.
There was a distinct lack of treble, so I made some changes regarding that. Some growl reworks, and some slight audio fixes. Should be more professional now.
wow killer stuff! reminds me of what everyone on audiotool used to want to sound like.
feels like a trip down memory lane with all the growls and beautiful, lush chords.
OpenGL saved this track. This remaster would not have been possible without the new engine. Fixed the overly-compressed sound, and boosted the sub a bit.
how the fuck did i miss this
DOG ME RAW
It lacks bass. That's all I can say :)
This has to win
If this track places anywhere on the top 10 tracks for Audiotool Day, I will give the stems for this track. Only the crucial ones though, like the chords and growls. None of the samples.
The final edits. Unless something drastic needs to change, I am not opening this project again. Also, have the remixes and downloads.
There was a distinct lack of treble, so I made some changes regarding that. Some growl reworks, and some slight audio fixes. Should be more professional now.
sweet track man
wow killer stuff! reminds me of what everyone on audiotool used to want to sound like. feels like a trip down memory lane with all the growls and beautiful, lush chords.
Wow.. this is crazy good!! Love the growls and sub-work going on here. The fact that AudioTool can do this now (at that level) is amazing.
the energy in this is ridiculous
Third time's the charm? If it's still there, I don't think there's anything I can do.
Trying again because of a weird static at a certain point that was not in the project.