nowhere at once

nico
1,719 Mar 6, 21 Experimental
0:00 / 10:34
nico

come untethered and float while your memories become new again (comprising of nothing, anymore)

sea foam and the wind

wow so glad to come across this one. i have been experimenting to use AT a bit like a modular rack, and seeing this expands my horizons. crazy stuff man, sounds very unique and entertaining all the way!

nico
nico Mar 9, 22

one year ago! i think i gotta make a follow up

nico
nico Mar 10, 22

was already thinking "everywhere for always". more to come prolly

kodotik
kodotik Mar 9, 22

but dang did a year really pass by that quickly? man xd

kodotik
kodotik Mar 9, 22

name the follow up one "i'm somewhere for once"

naut
naut Aug 13, 21

mmmmm t e x t u r e

naut
naut Aug 13, 21

really tingles my earballs, incredible stuff!

ollie
ollie Apr 15, 21

Man this is unreal! What was your workflow consisting of when you put this all together? its amazing! Sounds like a full modular rack doing its thing <3

nico
nico Apr 15, 21

i saw you commented on sila's wall with some of devine's music a while ago (after i made this) and i listened a bunch! soooo cool! makes me really really really want to save up for some heavy duty modular gear

nico
nico Apr 15, 21

the next step was to try to shape large-scale change and create a cohesive narrative. there are a bunch of sections that focus on different types of sonorities (they start all interwoven but then separate, ie - ish is one sonority, - 6something is another that's interrupted at ish) but then it all coalesces into the ending, where it all becomes one texture (competing narratives are usurped by an overarching meta-narrative).

nico
nico Apr 15, 21

so each individual sound is pretty specifically crafted, but a lot is left up to chance. i thought a lot about the relations of each texture; sometimes one will take over another and sometimes the one that overpowered previously will be taken over by a "weaker" texture. it's all a lot of fun to play around with and i learned a lot in the process of making it. there are also a bunch of manipulations of the sum of all the different textures, like width manipulations, dynamic range, comb filters

nico
nico Apr 15, 21

hey thank you ollie! means a bunch :) my workflow was actually very similar to constructing a generative modular patch. I used the pulv to generate a bunch of different textures and varying sound-sources. then i split it into a bunch of signals that (depending on the amplitude/frequency distribution/etc) would trigger an FX chain, which itself may trigger other FX chains, which may trigger other... etc etc. each chain is going for a certain type of sound, ie percussive, harmonic, textural etc

ollie
ollie Apr 15, 21

If you havent heard of him btw, check out Richard Devine, he makes stuff thats eerily close to this, I bought his Sort/Lave vinyl recently and this tune would blend perfectly with that album

swrlly
swrlly Apr 8, 21

dude this shit is so creative

lhk
lhk Mar 28, 21

toss-up between this and sore loser as your best track... it's so close, both sooooo good

Bluedude
Bluedude Mar 14, 21

Wow this is really weird but I love it

Infyuthsion
Infyuthsion Mar 14, 21

This is actually amazing! It's hard to strike the line between mediocre random and enjoyable abstract. So, let me break down why its good: 1.) Very nonstandard and it's refreshing to hear something when I don't know what to expect. 2.) Lots of varied sound design that uses the platform tools in a sincere and creative way. 3.) The soundscape creates an interesting mood and atmosphere. 4.) This track is humble and not trying to sound contrived, commercial, or impressive.

nico
nico Mar 15, 21

holy shit infy!! thank you this means so so much <3