Potasmic Dec 2, 22 There needs to be more comments about the reverse aspect of this, because that is a really nice technique. 1 Reply
Kepz Nov 19, 22 I've tried a few methods. the basic idea is to create a feedback loop where each pass gets processed more and more to simulate sound bouncing inside a space. Not perfect with limited tools, but it creates nice interesting characteristics! 1 Reply
Kepz republished Oct 18, 22 changed the tonematrix to pulv. will keep this melody consistent in all experiments of this series :) 1 Reply
There needs to be more comments about the reverse aspect of this, because that is a really nice technique.
using rassel and pitch delay somehow?
unreal..
nice
Very nice!
changed the tonematrix to pulv. will keep this melody consistent in all experiments of this series :)
Nice sound !
really nice reverb too. really cool stuff.