first impression, love that 8 bit sound. It's thick and solid and carries the first few measures of the track. Then at that other sound comes in, and it's not EQ'd properly, and it immediately takes away from the intro sound, and the intro sound keeps going, which takes away from the new sound. There's some destructive interference occurring there, IMO and it's detrimental to your mix (assuming I'm correct).
Dec 17, 23
at and beyond I was already disinterested because when I heard the build start I thought things were going to change, but they stayed exactly the same, and I personally didn't like it. I can hear there are SOME changes in the second drop, but they're barely noticeable. You need volume breaks, or new sounds. Add some percussion one shots on those down beats. Cut the volume for 1/16-1/8 of a beat and throw a random sound in the gap. Youll be surprised what you come up with
Dec 17, 23
then after basically nothing new happening, you repeat the chorus again at and it's exactly as boring as the first time you introduced it in the track.
It gets more interesting at where the snare pattern comes in. I like that part, it's clearly a build, but there's not enough dynamic range in the sounds you're using, you're not making enough changes in volume or frequency. the sounds are simply changing in volume slightly, not tone or timbre, and that's boring too
Dec 17, 23
between and I really dislike. I think it's the mixing that's making it unpleasant. The composition is there, for the most part. The problem with this segment is it gets immediately loud, and hit's it's maximum db for that part in the song, and it just stays there, and then suddenly drops off at into the "verse 2" if you will, which is exactly like the first half again, which is fine, but the chorus was too boring IMO and so when you repeat the intro, I lose interest
Dec 17, 23
Or what you could do is use the machiniste to cut the kick sample down
below the 50% mark, which will shorten the waveform and keep that punch. Then all you need to do is add a saturation FX and a compressor. look up tutorials on using compressors on kicks to make them punchier or bassier. In this track, I would go with the bassier, more 808-sounding kick. Something with a little tail, and with less velocity. It's just too aggressive right away, and the song clearly needs time to build up
Dec 17, 23
at you do this sort of pitch bend thing, and I wish you had done that earlier because it would make things more interesting, or at least keep doing it after that time stamp, on every other measure or every third measure to keep things from getting stale.
Kick drum comes in at and it's too loud, and too punchy. I think it needs a bit of a tail/release on it (like maybe 20-75ms) with a release slope of 85-90%.
Dec 14, 23
Dang it i cant remix :(
Dec 19, 23
Oh thats understandable now
Dec 19, 23
I don't usually leave the remix open because people steal remixes
Dec 11, 23
Awesome work:~)
Dec 19, 23
Thanks
Dec 9, 23
I should check your songs more often
Dec 19, 23
You really should
republished
Dec 4, 23
my vocal edit
Dec 4, 23
really tried my best to pitch them. keep in mind that vocals aren't a regular thing I do on my songs
Dec 4, 23
vocal mix coming up
Dec 4, 23
i feel like if @beat123 made trap house it would sound like this
God that intro-
first impression, love that 8 bit sound. It's thick and solid and carries the first few measures of the track. Then at that other sound comes in, and it's not EQ'd properly, and it immediately takes away from the intro sound, and the intro sound keeps going, which takes away from the new sound. There's some destructive interference occurring there, IMO and it's detrimental to your mix (assuming I'm correct).
Dang it i cant remix :(
Awesome work:~)
I should check your songs more often
my vocal edit
vocal mix coming up
i feel like if @beat123 made trap house it would sound like this
Low end boosted