the mario shout was a nice touch. That literally caught my attention and made me scope the rest of this track >.>
It's noice. I like it, decent perc werk. I can't tell if your hi hats/rims are panning with that roll, but it sounds like they might be. If so, noice. you should try using samples in the machiniste and reversing them and stuff, sometimes you get neat results with new sounds! Just a friendly suggestion. Keep it up everyone!
Sep 19, 23
that's my tag lol
Aug 24, 23
ayyyyyeeeee
Aug 15, 23
Add a riser impact at the very beginning. You can also slowly fade in the beat until , then it would make more sense for that riser impact to start. The snare could be a lot more snappy when it hits so throw an exciter to boost the frequencies of the hit. The kickdrum also needs more compression because when it hits it doesn't punch through the mix that good. So I would recommend messing around with the makeup gain and also adjusting the threshold.
Aug 15, 23
The pad lead chops are nice but they seem to be taking a lot of room in the mix so I would recommend cutting those frequencies so it gives it more room.
Aug 15, 23
At introduce a counter melody, because it gets pretty repetitive without anything new going on.
Aug 15, 23
Where is guyy? I don't see he favorited this
Mar 12, 24
Men <3
Aug 15, 23
@noah_cheng based tbh
Aug 15, 23
i love guys
Aug 15, 23
i should show him
Aug 15, 23
ik
Aug 15, 23
I'm just saying that guyy would really love this type of music
Aug 15, 23
and messed with the lead
Aug 15, 23
i did the drums and 808s
Aug 15, 23
hm
Aug 15, 23
This is something he would make obviously. He's very talented
the mario shout was a nice touch. That literally caught my attention and made me scope the rest of this track >.> It's noice. I like it, decent perc werk. I can't tell if your hi hats/rims are panning with that roll, but it sounds like they might be. If so, noice. you should try using samples in the machiniste and reversing them and stuff, sometimes you get neat results with new sounds! Just a friendly suggestion. Keep it up everyone!
ayyyyyeeeee
Add a riser impact at the very beginning. You can also slowly fade in the beat until , then it would make more sense for that riser impact to start. The snare could be a lot more snappy when it hits so throw an exciter to boost the frequencies of the hit. The kickdrum also needs more compression because when it hits it doesn't punch through the mix that good. So I would recommend messing around with the makeup gain and also adjusting the threshold.
Where is guyy? I don't see he favorited this
Good work !