attempt at cyburubrpunk

nitexwl
54 Feb 14, 22 Synthwave
0:00 / 0:42
22

so basically, i started with this a few hours ago and really got into a flow, now that flow has stopped so i'll take this opportunity to ask for feedback :)

         
Client
Jul 5, 22

holy fuck

nitexwl
Jul 6, 22

havent touched this in five months

nitexwl
Jul 6, 22

yo thanks for the feedback bro, want an invite to the project?

Client
Jul 5, 22

The snare could have a little more mid- low-end as well, as it feels very weak in the midst of everything. ----- As for that polymeter thing, here's what I mean (sorry I didn't clarify what exactly to do): https://youtu.be/0SPaGLLlBsM?t=1152 <-- look at the note patterns, and where it loops, try doing that with a hat

Client
Jul 5, 22

Then do a band repair with a multiband comp after the distorting, and pull back the harsher frequencies, while repairing the ones that you lost with the distortion (there shouldn't be that much to repair, it's more about making it sound cleaner). Then after that, you add a curve eq after the multiband, and cut the lows from 200-400Hz (somewhere around there). Add reverb, and then you have yourself a makeshift electric guitar lol. Not really though, but that's the basics for that kind of sound

Client
Jul 5, 22

And at that rising synth sounds really out of place. Maybe to fix that, you can pitch it up 3-5 octaves than what it is at. High-pass it from the lows (100-500Hz), and then for the highs have it come down at around 2-4KHz. And then put like 2-3 tubes on it, all at around 50-80% drive. And have the first tube blend be at the Squarewave blend which is at exactly -100%, and the rest of the tubes be at a Sawtooth distortion (+30-80% blend)

Client
Jul 5, 22

— then have it fade out as the buildup continues. Another really cool idea that you could do is add a polymeter high hat in the drop, to help with repetitiveness. Again, not that it’s repetitive, it just really helps with flow, to make it seem like it has an infinite rhythm, when it’s literally a high hat. I personally think that the police sirens are a bit too generic - so maybe you could add some blips panning left to right? That’s part is just my personal opinion though

Client
Jul 5, 22

A pad in the intro could fit really well. And have the pad have a 1/8 volume automation going in the pattern of this: Λ. it could help with the harshness of the distorted melody - Not that it's 𝙖𝙘𝙩𝙪𝙖𝙡𝙡𝙮 harsh. It'd just really compliment each other I feel like. And a reese that is high-passed to 180-270 Hz, with a low-pass from 700Hz-2KHz. Have that reese play in the intro. And then have it go up an octave in a smooth automation kinda like this: ∩ - around - , and—

Client
Jul 5, 22

I also feel like the kick could be a lot better, in terms of strength. There's like 2 really cool kicks that I like to use whenever I do Cyberpunk. They're called "m_bassdrum_23" and "m_bassdrum_20" - The 20 one is my personal fav. It is a stock Audiotool sample, but it's actually really sick, and quite good for being a default

Client
Jul 5, 22

The main bass could be a bit heavier, and more distorted, and also have some stereo width (and a stronger sub to compliment the bass). But yeah man, I really like this

WOLFEYE
Feb 14, 22

Hmmm I like the idea! One thing maybe, some punchy kick and bass could fit so good. Anyway, nice one!

nitexwl
Feb 14, 22

Thanks for the feedback!

[CS] Øutcasts Ɇternal (靄)

broooo the screenshot tho my man going crazy on the devices or maybie im not going carazy enough? lol

nitexwl
Feb 14, 22

gotta be on the grind man and the grind never stops 😭