Brotherhood

Black Lotus
191 Dec 21, 22 Trap
0:00 / 2:52
11
Trap instrumental
         
sxnner
Dec 22, 22

dope shit

ApoC
Dec 21, 22

The kickdrum is good at around but loses it's power because of the 808 sub sample overpowering it. I would try to take out the low rumble of the sample on that part with a curve just a little bit so it glues well together. The clap needs some distortion. A impact white noise would be good at so it doesn't end so sudden. Also make a better transition at when the tone of the sample slows down. I think it doesn't fit well. So a better way to do it is introducing percussion.

ApoC
Dec 21, 22

so basically what I'm saying is use the first sample without the bass on it, just leave it playing, and then fade it out.

ApoC
Dec 21, 22

Wait actually that's the sample doing that. Yeah.. keep that in there. That's a cool touch. But at that sample with the bass should stop as well as your percussive elements. then you fade out the master level.

ApoC
Dec 21, 22

There's a lot of stuff that's good but also there's always room for improvement too. Another thing I think I hear in this beat is the 808s release and probably the attack. is actually not bad but that's cool that the notes kinda have a cool sound to them when it's held together with the longer notes. Maybe that's something you did to transition it so it would be shorter at the next section, I'm not too sure. But yeah it's really good.

Black Lotus
Dec 21, 22

wow I finally had someone to really break down what I need to work on.... thanks for give me your opinion about this track

ApoC
Dec 21, 22

Also the beat gets very repetitive after a while. Don't just copy and paste, make something new every section. I like what you have here though however. But just work on more elements that you can introduce to make people more interested.

ApoC
Dec 21, 22

Some percussive elements I'd say for that section are some toms, or a cymbal clang. Something that makes it more interesting.